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By adam42381
Registration Days Posts
#161846
I'm wanting to get MLB 2k8 for XBOX 360 today but want to read a couple reviews before buying it this evening after work. While I'm at work, all gaming related websites are blocked. The review I'm most interested is the one from xbox360.ign.com. If somebody could copy/paste the entire review here, I would appreciate it. Thanks in advance.
By blwall1416
Registration Days Posts
#161857
No reviews yet. It's usually a few days after the release when ign puts up their review.
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By adam42381
Registration Days Posts
#161867
blwall1416 wrote:No reviews yet. It's usually a few days after the release when ign puts up their review.
It depends on the game. Games with a decent following like most sports games typically get reviewed on IGN the day before release.
By blwall1416
Registration Days Posts
#161870
adam42381 wrote:It depends on the game. Games with a decent following like most sports games typically get reviewed on IGN the day before release.
NCAA Football 08 came out on July 17. The review from IGN didn't come out until July 19. I think Madden is about the only one they consistently review the day before. I wish they reviewed them all earlier, though.
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By adam42381
Registration Days Posts
#161876
blwall1416 wrote:
adam42381 wrote:It depends on the game. Games with a decent following like most sports games typically get reviewed on IGN the day before release.
NCAA Football 08 came out on July 17. The review from IGN didn't come out until July 19. I think Madden is about the only one they consistently review the day before. I wish they reviewed them all earlier, though.
Oh, ok. Hillary, who is a reviewer at IGN, posted on their boards last night that the review was ready to post but they had been instructed not to post it by 2KSports until the game hit shelves. He (yes, Hillary is a guy) also said that Sony's The Show was a better game...
By blwall1416
Registration Days Posts
#161877
adam42381 wrote:Oh, ok. Hillary, who is a reviewer at IGN, posted on their boards last night that the review was ready to post but they had been instructed not to post it by 2KSports until the game hit shelves. He (yes, Hillary is a guy) also said that Sony's The Show was a better game...
All the sports games are going to go to crap if EA buys out Take Two for the $2 billion price tag. Monopoly = poor product.
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By adam42381
Registration Days Posts
#161886
blwall1416 wrote:
adam42381 wrote:Oh, ok. Hillary, who is a reviewer at IGN, posted on their boards last night that the review was ready to post but they had been instructed not to post it by 2KSports until the game hit shelves. He (yes, Hillary is a guy) also said that Sony's The Show was a better game...
All the sports games are going to go to crap if EA buys out Take Two for the $2 billion price tag. Monopoly = poor product.
I agree, monopoly does make the product poor. When Madden became the sole NFL game the innovation slowed down. I cannot blame EA though, it's business. They aren't really as interested in the 2KSports games as they are in acquiring the rights to Grand Theft Auto, BioShock, etc.
By Hold My Own
Registration Days Posts
#161887
NERDS!!!


I'm actually keeping a close eye on this thread b/c I wanna know too! Not to mention I'm so pumped for the new Rainbow Six to be out!
By Rocketfan
Registration Days Posts
#161922
Hold My Own wrote:NERDS!!!


I'm actually keeping a close eye on this thread b/c I wanna know too! Not to mention I'm so pumped for the new Rainbow Six to be out!
Random Six Vegas 2 = Game of the Year!
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By Schfourteenteen
Registration Days Posts
#161931
blwall1416 wrote:
adam42381 wrote:Oh, ok. Hillary, who is a reviewer at IGN, posted on their boards last night that the review was ready to post but they had been instructed not to post it by 2KSports until the game hit shelves. He (yes, Hillary is a guy) also said that Sony's The Show was a better game...
All the sports games are going to go to crap if EA buys out Take Two for the $2 billion price tag. Monopoly = poor product.
I KNOW!!! NCAA? They went down to 0 Division IAAFBSTBGBGBG teams
By sweetnahmah1
Registration Days Posts
#161937
Rocketfan wrote:
Random Six Vegas 2 = Game of the Year!

I can't wait. How could it possibly get better than the first one?
By blwall1416
Registration Days Posts
#161938
Schfourteenteen wrote:I KNOW!!! NCAA? They went down to 0 Division IAAFBSTBGBGBG teams
Guaranteed they are going to be in this year's version. Can't avoid what ASU did to Michigan to start the season. That will be a focus this year.
By blwall1416
Registration Days Posts
#161939
Rocketfan wrote:Random Six Vegas 2 = Game of the Year!
Go to Gametrailers.com & view the HD videos of Army of Two. That game looks SWEET!!!
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By Schfourteenteen
Registration Days Posts
#161956
blwall1416 wrote:
Schfourteenteen wrote:I KNOW!!! NCAA? They went down to 0 Division IAAFBSTBGBGBG teams
Guaranteed they are going to be in this year's version. Can't avoid what ASU did to Michigan to start the season. That will be a focus this year.
Is that opinion or what you heard? Because that would be the best news this year
By TylerBakersGonnaBGreat
Registration Days Posts
#161972
Rocketfan wrote:
Hold My Own wrote:NERDS!!!


I'm actually keeping a close eye on this thread b/c I wanna know too! Not to mention I'm so pumped for the new Rainbow Six to be out!
Random Six Vegas 2 = Game of the Year!

hahaha Yesssss... Another all nighter, already in the books

Sams, Hardees, and X Box hahaha
By Ed Dantes
Registration Days Posts
#162017
Page 1 -- overall score -- 7.4. OMG!

March 4, 2008 - While the NFL and its exclusivity dealings have undoubtedly garnered more of the public spotlight than the MLB's, let us not forget that the deal that 2K struck eliminated one of the greatest (and my personal favorite) baseball series of all time in MVP Baseball -- particularly the '05 edition. Needless to say the bitter taste that was left in my mouth after EA's line of baseball games was squashed hasn't subsided in the last few years. That's mainly due to 2K's inability to recreate the fluid and fun style of gameplay that we saw more than three years ago. Now MLB 2K8 is stepping into the batter's box with a handful of gameplay tweaks and additions that will hopefully bring the series back to the prosperity that others have enjoyed in the past.

There are three main additions to the gameplay in MLB 2K8. First, there's Total Pitch Control. Gone are the days of holding a face button and timing the release with an on-screen meter. Now you'll have to trace certain movements with the right analog stick in an attempt to emulate the actual motion of a pitcher's arm and hand. A curveball starts in the lower-left and swings all the way around the upper left by the time the movement is finished. The mechanic is surprisingly intuitive once you get the hang of it. There are moments where you'll feel like it's slightly inaccurate, mainly when trying to throw a two-seam fastball, but for the most part it performs fairly well. Fatigue doesn't quite have the same impact on your pitching ability as it once did, as you can now pitch effectively well into the 30% stamina range.


Next up on the chopping block is the Precision Throw Control. Again, face buttons are eliminated in favor of using the right analog stick to designate a base. The direction of your stick movement determines the accuracy, whereas the amount of time you hold the right stick signals the power and whether you'll toss it high or short-hop the base. Yet again, the new throwing mechanic is effective and just as realistic (if not more so) than what we've seen before. If there's one issue I have with the new throwing mechanic it's that it takes a split-second too long to load your throw. It makes turning double plays just a bit tougher than it should be.

Lastly there's Swing Stick 2.0, easily the worst of the three main additions. While the mechanics will be familiar for those who played last year's game, 2K Sports decided to remove the power control from the hit stick. Though it is possible to revert back to the old two-button style of hitting (one button for contact, one for power), I would have much preferred to be able to control my swing type with the more immersive option of the right analog stick. It's all too often that swinging through the ball creates a shot to the outfield. Rarely does a perfectly timed hit shoot up the third base line. Instead you have to practically plan to mis-time your step or your swing to get a grounder in any direction.

Follow it in.
Baserunnning, while not one of the three big additions to 2K8, has been redone so it's a bit easier than it was previously. Essentially the bases are diagrammed on the screen and a small avatar of your baserunner can be easily selected with the left analog and commanded around the bases. The only time when I had a problem with the mechanic was when I'd slap a single up the line, reach first base, then tap A to try and skip to the next at-bat only to have my baserunner start running home (tapping A sends them home, X to third, etc…). Granted this was due more to my impatience than a flaw in the baserunning system, it's still worth noting.

Fielding the ball was something of a sore sport for MLB 2K7. Luckily the developers at 2K Los Angeles (formerly Kush Games) tuned the animation to allow for more finite movements. They also added the nice touch of having the marker that designates the landing area for the ball only appear if you're facing the pop fly. If you're running towards the wall then the marker disappears. So while there are still moments of inaccuracy and fidgety movement, it certainly has been improved overall.
By Ed Dantes
Registration Days Posts
#162018
Page 2

So while 2K Sports has certainly added plenty of new gameplay mechanics to MLB 2K8, it's the way that they're all rolled together into one package that hurts the game overall. Fluidity is incredibly important to the game of baseball and it's the one area where 2K8 really suffers. As your third baseman scoops up the ball and wings it over to first for an out the camera makes the requisite pan across the field. Sadly instead of being fluid as it would in a regular broadcast it jerks its way across the infield. This happens even more so in the PS3 version of the game where the framerate is once again a step below Xbox 360's. It might not sound like a big point of contention but once you see The Show running at a consistently high framerate you'll be more than a little envious.

There are other subtleties that detract from the gameplay as well. Like when the ball hops into the stands for a ground rule double and you then see it rolling on the warning track because of a lack of collision detection on the opposite side of the wall. Or when players glitch and stutter their way towards the dugout, or, even further still, when players run through each other. The latter doesn't happen all that often, but there are still instances when players don't react to one another or don't react to a ball rolling right under their feet.

Ortiz is a monster.
At the end of the day the gameplay is hurt most by its lack of authenticity. As soon as the game starts up and you're greeted by the voice of Jeanne Zelasko you'll see that things just don't move the way they should. This is most evident when you see the zany cloth physics that miraculously stay confined to the mid-section on all players. A baseball game's look and feel should be that of a true broadcast and MLB 2K8 doesn't quite clear the bar in that regard.

Where MLB 2K8 succeeds with flying colors is in its feature set. The franchise mode is loaded with pretty much everything that you could want from a baseball game. There are 90 minor league teams and over 20 stadiums from the minors. You can call up players, scout prospects, and send old hags down to single-A ball. There are other nice touches, too, like being able to set a percentage for how many games your boys will play in if you care to simulate a season. The franchise mode has been around the longest out of any of the features in MLB 2K8 and it's starting to show its age a bit, especially when you see what other sports games are doing with the patented "superstar mode" where you create your virtual likeness and build him up through the ranks. Not to say that the franchise options should go away, they just seem a bit old-hat when you see what else is out there.


The card feature, and this is something that most casual fans will disregard, is actually pretty darn cool. It allows you to construct your dream team of baseball players by completing challenges with them in the game. There's online expandability that 2K Sports will hopefully cash in on later down the line and the introductory set of cards is certainly enough to get you on your way. It's a bummer that the MLB put the kybosh on betting your cards over an online game, but being able to trade them will have to suffice for now.
By Ed Dantes
Registration Days Posts
#162019
Page 3

The online offering hasn't exactly changed much from last year's game, but there are a few new lobbies to ease into the uber-competitive arena. Now you'll be able to enter lobbies where you're only allowed to throw strikes, so those hitters with terrible eyes (me) don't have to worry about swinging at pitches in the dirt.

As we said before, there are some aesthetic oddities that crop up during MLB 2K8. The most noticeable being the aforementioned cloth physics. For whatever reason the wavy cloth that was in last year's game is back, and while it is certainly improved, it still looks extraordinarily artificial as the jersey ripples through your player's mid-section and nowhere else. Then there's the framerate which stutters at every swing of the camera, especially on PS3. Character models are also another downer in the visual department. It's rare that you'll see players look the part, though their animations do tend to be truer to life, at least for the most part. There are times when you'll see your pitcher drop to one knee, slide into the first baseline to scoop a bunt and then toss it to first and you can't help but think how cool it was. Then there are times when the ball will roll right under your fielder's foot causing a prompt slap to the forehead.

The Express
Joe Morgan and Jon Miller return to their spots in the commentating booth, even though half of their time is spent giving inaccurate calls. It's too often that you'll rope a ball into the gap, have a rangy second baseman make a diving snag and whip to first for the out, only to have Jon Miller exclaim, "Oh a shot through the hole!" They're also fairly inaccurate when errors happen on the field. They rarely recognize collisions in the outfield or throws over the baseman's head and that really detracts from the overall presentation. That having been said, some of their anecdotes are insightful and when they are accurate they do a solid job of keeping the feel of a broadcast. The soundtrack performs admirably with the usual grouping of Indy rock bands that, while not fitting the sport, still aren't a pain to listen to.

Closing Comments
At the end of the day it’s the lack of authenticity while on the field that really hurts MLB 2K8. Next-gen simulation sports games are gauged by how closely they emulate the look and feel of the real thing and while the new gameplay mechanics do lend themselves to a more true-to-life experience, the presentation and look of 2K8 in motion really hurts it overall. The features are plentiful and will keep most busy for some time, but for this year’s best and purest baseball offering you’ll have to look elsewhere.
By Ed Dantes
Registration Days Posts
#162021
My $0.02:

I was one of those irritated when 2K Sports got the rights to baseball, because MVP 05 was my favorite game, and 2K Sports games have sucked. This furthers my point. This game was supposed to be a step forward from last year's iteration, which sucked (a 7.9), but it's not. 2K has seriously dropped the ball here, and they should be ashamed of themselves. And so should MLB, for giving them the sole rights to produce video games across systems.

I knew that this game was going to be a disaster when the exec producer for the series said that they'd release a demo by early February, and even though the game has been released, they still haven't. Coupled that with the fact that 2K told reviewers NOT to post anything about the game until AFTER it was released confirms to me that they knew the game was going to stink.

Adam, hope this helps. If you're crying on the inside, I feel your pain.

I'm seriously considering buying a PS3 so I can play a decent baseball game.
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By adam42381
Registration Days Posts
#162038
Thanks a bunch, Ed. I do feel myself beginning to cry inside. I too loved MVP 05. I even loved MVP 06 NCAA Baseball. I was really excited when Ben Brinkman (former head guy for MVP) took over at 2K. Last year's game was supposedly year 1 in a 3 year cycle. For the second game to have stumbled isn't reassuring. Supposedly 2k9 was going to be the ultimate baseball game. I'm not exactly optimistic. BTW, thanks for posting the info. I'm not going to use swing stick. Even with its lack of games at this point and inferior network I might end up with a PS3... :evil:

Hey, at least I'll get a wireless connection and a high definition DVD player that will be worth owning 3 months from now...
By Ed Dantes
Registration Days Posts
#162058
WARNING! Nerd talk! Nerd talk!

You know what really irks me about all this? It's the fact that MVP 05 for the XBOX isn't backwards compatible for the XBOX 360. I cannot pick up my XBOX 360 controller tonight and play a good baseball game.

And seriously, how hard is it to make a game? I could fire up a Nintendo and play the original RBI Baseball and get a decent game. Granted, Dwight Gooden is a white guy in RBI Baseball, but still -- it's far better than shelling out 60 bucks for a game that doesn't even have a proper hitting mechanism.

I know what you're saying about Ben Brinkman and this being year 2 in a 3-year process... But his 3-year-plan was supposed to have the gameplay fixed by year 2 and polished in year 3. They really, really have a long way to go...

...And who's to say that they'll even get there? 2K Sports is losing money. They'll cut costs in an effort to make the company more attractive to prospective buyers. Even if EA buys Take Two, it seems like there is a lot to do before we get a decent baseball game.

Ughhhh.... I think I'm going to go to Gamestop to see if they have a PC version of MVP 05. Or maybe I'll just complain a little while longer.
By kel varson
Registration Days Posts
#162215
Wasn't 'Triple Play' the precurser to MVP? Both were EA Sports correct? They were great games. Although haven't played them in many years, I bet Triple Play 98 for PC was better than current edition of 2k. Is 2k made by 989 sports. There games always stunk. I knew when EA lost the rights I would probably never play a computer baseball game again.
By truedrewdawg87
Registration Days Posts
#166404
Has anyone played or read much about MLB 08:The Show for PS2? I've only read about it but everything I've seen seems to give it pretty good reviews.
By phoenix
Registration Days Posts
#166464
Ed Dantes wrote:Coupled that with the fact that 2K told reviewers NOT to post anything about the game until AFTER it was released confirms to me that they knew the game was going to stink.
This always worries me. I can understand not wanting a review out weeks before the release (buzz dies down), but have reviews out a few days before. Game companies aren't the only ones that do this, unfortunately -- I've had DVD reviews where I wasn't even sent the product until after the street date. What good is that??

Books are just about the only thing I haven't had this problem with. A book review a week ahead of street is usually the maximum lead time they want.
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