Ill flame wrote:On another note we only had three drives in the second half last night not including the last one when we took a knee which is absolutely insane. The advantages of playing a slow tempo were certainly on display in the second half of this game.I think this is a fair question to ask, as it seems like we can run up the score a bit more. I think the other thing with our slow tempo is that sometimes it's literally too slow and we take a Delay of Game penalty or have to use a timeout. That should not be happening. However, specifically against JSU, I think this was a halftime adjustment that HCJC made to the game plan. By physically imposing our will on JSU and daring them to stop the run, it opened things up a bit for KSalt and helped settle him down. The more important impact of this though was for our defense, as it limited JSU's number of snaps and kept our guys fresh and ready to make plays on that side of the ball. The whole goal of going up-tempo is to keep the Defense on their heels by forcing them to only play in a base defense, while also tiring them out at the same time. I don't know if it would have worked the same had their starting QB not been injured, but the strategy seemed to play out how HCJC wanted it to in the 2nd half.
I sometimes wonder if that tempo works against us though considering we generally have more talent and depth than our opponents. Does limiting our offense to 3 drives in a half hurt us by limiting the amount we can score and wear down their defense or does it help more to keep their offense off the field? Of course that answer can change from game to game. HCHF would often change tempo based on our opponent, generally playing hurry up unless we are playing against a team with more talent then he would slow down the game. To be clear I'm not complaining, this offense is very effective and if ain't broke don't fix it but it's something I've thought about during the last couple games.